Diamond Mountain Distributors

HOW TO PLAY ROULETTE


The necessary equipment in playing Roulette consists of 1 roulette wheel, roulette ball, counter chips, and a layout betting cloth.

The Counters: at the beginning of the game, each player receives all the counters in the color he selects.  By using a different color for each player, the banker can identify each player and eliminate mistakes.  There may be any number of players playing at one time.  Choose or appoint someone to be the banker.  The banker controls and conducts the game.  If the banker loses all of his counters or chips – anyone can be the banker.  If more than 1 person wishes to bank, they can bid to the losing banker or chose by spinning the roulette wheel. Highest number becomes the banker.

The layout betting cloth: This is placed alongside the roulette wheel, and has numbers corresponding to the numbers on the roulette wheel.  The players place their counters in any number or combination of numbers.  Refer to the award chart to see the chances of winning.

Punting: At the beginning of each game, the banker asks the players to punt.  This requests the player to place their counters on the layout on whatever number(s) or combination of numbers they wish to play.

The Banker turns the wheel and at the same time spins the ball in the opposite direction.  The ball travels around the outer rim of the roulette wheel until it falls toward the center.  At this point the banker calls out “No more Bets” at which time no more bets can be accepted, changed, or canceled. 

The Ball will fall into one of the numbered grooves when the wheel slows down.  The banker will immediately call out the winning number.  Followed by “Odd” or “Even,” depending on whether the ball has fallen into an odd or even numbered groove.



ROULETTE AWARD CHART


Any single number bet...................................................    35 to one
Two numbers bet with 1 counter.....................................    17 to one
Three numbers bet........................................................    11 to one
Four numbers bet (in a square).......................................    8 to one
Five numbers (including 0 to 00).....................................    6 to one
Six numbers (Transverse line across).............................    5 to one
12 numbers (columns in a row).......................................    2 to one
24 numbers (2 columns in 2 rows)..................................    1/2 to one
1st (mean 1-12)............................................................    2 to one
2nd (means 13 to 24).....................................................    2 to one
3rd (means 25 to 36).....................................................    2 to one
24 numbers (or 2 squares).............................................    1/2 to one
Red (any red number)....................................................    1 to one
Black (any black number)..............................................    1 to one
Odd (any odd number)...................................................    1 to one
Even (any even number except 0 or 00)..........................    1 to one
Low (any number below 18)............................................    1 to one
High (any number above 18)...........................................    1 to one


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HOW TO PLAY “21” BLACKJACK


King, Queen, and Jack count as 10; Ace counts as 11 or 1, player chooses; all other cards are face value as marked.

Equipment: At least one standard deck of playing cards and blackjack felt layout.

Object: Cards to total “21”or as close to “21” as possible, never going over “21” or you go BUST.  Each individual player plays against the dealer, not against each other.  All of the players can beat the dealer and win on his individual bet by getting closer to “21” than the dealer.

The Game: When the player gets BLACKJACK (an ace and a “ten” card) they win 11/2 of their bet.  If the player and the dealer both get “21”, it is a Standoff and the player does not win or lose their bet.  The dealer and all players start off with 2 cards each.  The dealer is required to show one card face up and one card face down.  The player’s cards are dealt face down.  After the player views their cards, they must decide whether to take an additional card(s), or not to and Stand.  Any additional cards will be dealt face-up.  The player may take as many cards as they wish to reach “21”, or until they go over “21”.  If the player goes over “21” they are Bust and they lose their bet.  The dealer then plays their cards.  If the dealer has a total of 16 or less, they must take another card until they reach 17 or over.  After the dealer reaches 17 or greater, they cannot take additional cards.

The Winner: The player who hits “21” or comes closest to “21” while not going over “21”.


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HOW TO PLAY CRAPS


Casino Craps (or bank craps), a dice game, is one of the most exciting casino games.  It is common to hear yelling and shouting at a craps table.  It is played on a purpose-built table and two dice are used.  The dice are made after very strict standards and are routinely inspected for any damage.  As a matter of course, the dice are placed with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them. 

The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table.  In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play. 

The craps table can accommodate up to about 20 players, who each get a round of throws or at “shooting” the dice.  If you don’t want to throw the dice, you can bet on the thrower.  Several types of bets can be made on the table action.  The casino crew consists of a stickman, boxman, & two dealers.

The first roll of the dice in a betting round is called the Come Out Roll – a new game in craps begins with the Come Out Roll.  A Come Out Roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the point or seven out.

A new game then begins with a new shooter.  If the current shooter does make their point, the dice are returned to them and they can begin the new Come Out Roll.  This is a continuation of that shooter’s roll although technically, the Come Out Roll identifies a new game about to begin.

When the shooter fails to make their point, the dice are then offered to the next player for a new Come Out Rolland the game continues in the same manner.  The new shooter will be the person directly next to the left of the previous shooter – so the game moves in a clockwise fashion around the craps table. 

The dice are rolled across the craps table layout.  The layout is divided into three areas – two side areas separated by a center one.  Each side area is the mirror reflection of the other and contains the following: Pass and Don’t Pass line bets, Come and Don’t Come bets, Odd bets, Place bets, and Field bets.  The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the Come Out Roll is 7 or 11, while pass bets lose when the Come Out Roll is 2, 3, or 12.  Don’t bets lose when the Come Out Roll is 7 or 11, and don’t bets win when the Come Out Roll is 2 or 3.  Don’t bets tie when the Come Out Roll is 12 (2 in some casinos; the “Bar” roll on the layout indicates which roll is treated as a tie).


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How To Play Table Games